, EA suffered a fairly major hack where large quantities of their source code was downloaded.
780 GB worth.
Including source code for FIFA 21, the Frostbite engine, the EA matchmaking server, and (in theory) a whole lot more.
To paraphrase Egon Spangler: "Let's say this (regular sized) Twinkie represents the normal amount of source code on an average AAA video game. According to this EA hack report, it would be a Twinkie 35 feet long, weighing approximately 600 pounds."
That's a big twinkie.
An EA representative had this to say to Vice:
"We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve already made security improvements and do not expect an impact on our games or our business. We are actively working with law enforcement officials and other experts as part of this ongoing criminal investigation."
Now seems like a good time to remind people that hacks like this will continue -- and accelerate -- for the forseeable future.
In other words: Companies might as well make all of their source code public. Hackers are eventually going to steal it anyway. Might as well at least get some good, positive PR for it.